Weapons ranges for melee chars and mercs
Range = weapon rangeadder + size of the enemy
Monsters size 1 to 3, players, mercs and summons are size 2 (revives depends on size of the mob)
0 to 4 are the weapons ranges adders,
When dual wielding the primary weapon range adder is used (always)
Hope you guys enjoy the quick post, have fun and good luck on drops.