segunda-feira, 27 de janeiro de 2020

Final form Hammerdin


The hammerdin

Equip: Toped Crown of ages, 2/10 Caster amulet, 45@res sacred rondache spirit, Heart of the Oak, Enigma, Trang Oul gloves or Magefist, Arachnid mesh, War Travelers, Dwarf Star and Wisp Projector (can switch to Nagelrings for mf boost). Call to Arms and Spirit on switch

Inventory: Torch, Anihilus, Gheeds fortune, 1 FHR sc, the rest skillers (if playing p7) or 7mf scs (if p3)

FastCastRate: 125/9 frames FastHitRecovery:90/4frames BlockChance: 75 Maxed res

Dmg red: 23 Fire Absorb: 15 Light absorb 20 Magic find: 300 (p7) or 500 (p3)

Holy Freeze Merc Gear: Insight, Tal rasha helm and fortitude (Goal to max res)

Atributes
STR: To equip gear, DEX to Max Block, Vitality (The rest of the points), Energy:None

Skillpoints distribution: Max Hammers, Vigor, Concentration Aurea, Blessed Aim. 1 point into sanctuary and redemption (very usefull skills), Rest of the points on Holy Shield.

quinta-feira, 31 de outubro de 2019

Runefinding on LK aka Lower Kurast


Shoutout to the croatian Gripphon member of diablo2.net

How to recognize location of special chests?

They are located around campfires. Campfire has torches around it and there is one hut to the north and one to the east of it. 2 special chests are in northern hut, while 1 is in eastern. Campfire looks like this. Farm a map with 2 campfires (6 superchest in total).





Campfire

North of the campfire. 2 superchest


East of the campfire. 1 superchest


How identify the firecamps on minimap

Lower Kurast Patterns

/players 7-8
11x Pul,9x Um,15x Mal,7x Ist,13x Gul,6x Vex,5x Ohm,2x Lo,11x Sur,3x Ber
/players 5
2 patterns for Ohm and 4 to Lo.

Average amount of runs for Pul+: ~133
Average amount of runs for Vex+: ~405

Should i kill monsters? The awnser is NO. Should i pop poppables? Yes or no, up to you (i only pop those near the campfires, sometimes you get rewarded).

Gameplay Tips
-Buy a lot of keys.
-Farm a good map (2 campfires with near waypoint).
-The best build to farm lk is the 200fcr lightning sorc because of the speed, make shure to have insight runeword on merc (You will need teleport and telekinesis a lot).
-If you're running single player use a lootfilter to don't miss any drop.
-Running chars need to boost the run/walk speed, so harmony runeword is very recommended.

If you want more info the original link of the guide HERE

terça-feira, 20 de agosto de 2019

Jewels and Charms


The most wanted jewels:

Enchanced damage + Increase attack speed
Maximum or Minimum damage +  Increase attack speed
Maximum or Minimum damage + Enchanced damage
Increase attack speed + Fire resistance
Increase attack speed + all resistances
Magic find jewels
All resistances

Most wanted charms:

Skillers with life, 7mf + secondary mod sc, life/res sc, fhr/res sc, max dmg/ar/life grand charm, max dmg/ar/life scs, 10goldfind scs, 40goldfind grand charms.


Jewels                                   

Magic Prefixes
Crimson +5-8 To Minimum Damage [Ilvl(38) Rare]
Vermilion +11-15 To Maximum Damage [Ilvl(58) Magic]
Ruby +31-40% Damage [Ilvl(66) Magic]
Emerald +3-7% Better Chance Of Getting Magic Items [Ilvl(16) Rare]
Scintillating All Resistances +11-15 [Ilvl(34) Magic]
Ruby, ambergris and jade. Resist 16-30% [Ilvl(18) Rare]

Magic Suffixes
Fervor 15% Increased Attack Speed [Ilvl(39) Magic]
Carnage +11-15 Maximum Damage [Ilvl(25) Magic]
Bliss +5-10 To Minimum Damage [Ilvl(43) Rare]
Prosperity +5-10% Better Chance Of Getting Magic Items [Ilvl(26) Rare]


Small Charms

Magic Prefixes
Red +1 To Minimum Damage [Ilvl(90)]
Jagged +1 To Maximum Damage [Ilvl(81)]
Steel +25-36 To Attack Rating [Ilvl(57)]
Fine +10-20 To Attack Rating, +1-3 To Maximum Damage [Ilvl(28)]
Shimmering All Resistances +3-5% [Ilvl(33)]
Sapphire, ruby, amber, emerald resist +10-11% [Ilvl(40)]

Magic Suffixes
Craftsmanship +1 To Maximum Damage[Ilvl(85)]
Good Luck 6-7% Better Chance Of Getting Magic Items [Ilvl(47)]
Vita +16-20 Life [Ilvl(47)]
Inertia 3% Faster Run/Walk [Ilvl(35)]
Balance 5% Faster Hit Recovery [Ilvl(37)]

Grand Charms

Ilevel 50+ = plain skillers (plain mosters NM Great Marsh onwards)
ilevel 61+ = skillers with 31-35 life (plain monsters most of Act 5 NM onwards)
ilevel 77+ = skiller with 36-40 life (plain monsters Hell Lost City onwards; Pindle)
ilevel 91+ = skiller with 41-45 life (Hell Baal ilevel 99, Hell Nithy ilevel 95 and Hell Diablo ilevel 94)

Magic Prefixes
Bloody +3 To Minimum Damage [Ilvl(75)]
Serrated +3 To Maximum Damage [Ilvl(67)]
Steel +88-132 To Attack Rating [Ilvl(37)[88-102](43)[103-117](49)[118-132]]
Fine +10-48 To Attack Rating +1-6 Maximum Damage [Ilvl(15)[10-20/1-3](22)[21-48/4-6]]
Sharp +49-76 To Attack Rating +7-10 Maximum Damage [Ilvl(29)]
Shimmering All Resistances +3-15% [Ilvl(8-13)[3-6](14-34)[8-12](35)[13-15]]
Sapphire,ruby, amber, emerald Resist Cold +26-30% [Ilvl(30)]
Plain Skiller +1 tree skill [Ilvl(50)]

Magic Suffixes
Maiming +3-4 To Maximum Damage [Ilvl(71)]
Balance 12% Faster Hit Recovery [Ilvl(1)]
Greed 10-40% Extra Gold From Monsters [Ilvl(1)[10-20](7)[21-30](19)[31-40]]
Life +5-20 Life [Ilvl(1)[5-10](9)[11-15](19)[16-20]]
Sustenance +21-35 Life [Ilvl(31)[21-25](45)[26-30](61)[31-35]]
Vita +36-45 Life [Ilvl(77)[36-40](91)[41-45]]

quarta-feira, 17 de julho de 2019

Horadric Cube: Most usefull stuffs


The Horadric Cube

Upping runes

3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune

3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune

3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune

Socketing itens

(white/ethereal armors and weapons) Note: Don't work on superior itens
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type

Upgrading itens

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)


Repairing Itens and Recharging

1 Ort Rune + Weapon = Fully Repaired Weapon
1 Ral Rune + Armor = Fully Repaired Armor
1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon

Another usefull stuffs

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
Wirt's Leg + A Tome of Town Portal = Secret Cow Level
3 small rejuvs potions = One full rejuv
3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
1 type of each essence = token of absolution
3 perfect gems + any charm = rerolled charm

Top Crafted Itens

Faster Caster Formula:
Amulet
Magic Amulet + Ral Rune +Perfect Amethyst +Any Jewel
(5-10)% Faster Cast Rate, Regenerate Mana (4-10)%, + (10-20) To Mana (Popular to skills and fcr amys)

Bloods Formulas:
Rings
Magic Ring+Sol Rune+Perfect Ruby+Any Jewel
+ (1-5) To Strength, (1-3)% Life Stolen Per Hit, +(10-20) To Life (Popular for dual leech rings)
Gloves
Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves
Nef Rune+Perfect Ruby+Any Jewel
Crushing Blow (5-10)%,(1-3)% Life Stolen Per Hit,+(10-20) To Life (Popular for + skills assa and ama + crushing blow).

terça-feira, 16 de julho de 2019

Faster Hit Recovery and Faster Cast Rate Breakpoints

Credits to Telesteken from d2jsp
FHR = Faster Hit Recovery
FCR = Faster Cast Rate

Amazon
FHR Frames
0% 11
6% 10
13% 9
20% 8
32% 7
52% 6
86% 5
174% 4
FCR Frames
0% 19
7% 18
14% 17
22% 16
32% 15
48% 14
68% 13
99% 12
152% 11


Assassin

FHR Frames
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3
FCR Frames
0% 16
8% 15
16% 14
27% 13
42% 12
65% 11
102% 10
174% 9


Barbarian

FHR Frames
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3
FCR Frames
0% 13
9% 12
20% 11
37% 10
63% 9
105% 8
200% 7


Druid


FHR Frames (1 handed weap or 2 handed in 1 hand)
0% 14
3% 13
7% 12
13% 11
19% 10
29% 9
42% 8
63% 7
99% 6
174% 5
(hit by any other weapon)
FHR Frames
0% 13
5% 12
10% 11
16% 10
26% 9
39% 8
56% 7
86% 6
152% 5
Druid (human)
FCR Frames

0% 18
4% 17
10% 16
19% 15
30% 14
46% 13
68% 12
99% 11
163% 10
Necromancer
FHR Frames
0% 13
5% 12
10% 11
16% 10
26% 9
39% 8
56% 7
86% 6
152% 5
FCR Frames
0% 15
9% 14
18% 13
30% 12
48% 11
75% 10
125% 9
Paladin
FHR Frames
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3
FCR Frames
0% 15
9% 14
18% 13
30% 12
48% 11
75% 10
125% 9

Sorceress
FHR Frames
0% 15
5% 14
9% 13
14% 12
20% 11
30% 10
42% 9
60% 8
86% 7
142% 6

FCR Frames (Fire/cold)
0% 13
9% 12
20% 11
37% 10
63% 9
105% 8
200% 7
FCR(Lightning)
0% 19
7% 18
15% 17
23% 16
35% 15
52% 14
78% 13
117% 12
194% 11

sábado, 23 de fevereiro de 2019

Act 2 Merc Weapons and Runewords


Elite Polearms


(All ias breakpoints listed are for act2 hirelings using jab)

Ogre Axe Qlvl: 60
Req: str 195, dex 75
86.5 Avg dmg, Range 2, Up to 3s, speed 0
Ias breakpoints: 0, 9, 20, 37, 63, 105
Attack seconds:3.1, 3.3, 3.5, 3.8, 4.1, 4.5

Colossus Vougle Qlvl: 64
Req: str 210, dex 55
91 Avg dmg, Range 2, Up to 4s, speed 10
Ias breakpoints: 0, 5, 11, 22, 35,56,89, 147
Attack seconds: 2.7 , 2.9, 3.1, 3.3, 3.5, 3.8, 4.1, 4.5

Tresher Qlvl: 71
Req: str 150, dex 118
76.5 Avg dmg Range 1, Up to 5s, speed -10
Ias breakpoints: 0, 8, 22, 42,75, 142
Attack seconds: 3.3, 3.5, 3.8, 4.1, 4.5, 5

Cryptic axe Qlvl: 79
Req:  str 165, dex 103
91.5 Avg dmg ,Range 3, Up to 5s, speed 10
Ias breakpoints: 0, 5, 11, 22, 35,56,89, 147
Attack seconds: 2.7 , 2.9, 3.1, 3.3, 3.5, 3.8, 4.1, 4.5

Great Poleaxe Qlvl: 84
Req:  str 179, dex 99
86.5 Avg dmg, Range 4, Up to 6s, speed 0
Ias breakpoints: 0, 9, 20, 37, 63, 105
Attack seconds:3.1, 3.3, 3.5, 3.8, 4.1, 4.5

Giant Tresher Qlvl: 85
Req: str 188, dex 140
77 Avg dmg, Range 4, Up to 6s, speed -10
Ias breakpoints: 0, 8, 22, 42,75, 142
Attack seconds: 3.3, 3.5, 3.8, 4.1, 4.5, 5
Elite spears



Hyperion Spear  Qlvl: 58
Req: str 155 dex 120
77 Avg Dmg, Range 3, Up to 3s, speed -10 
Ias breakpoints: 0, 8, 22, 42,75, 142
Attack seconds: 3.3, 3.5, 3.8, 4.1, 4.5, 5

Stygian pike Qlvl: 66
Req:  str 168 dex 97
86.5 Avg Dmg, Range 3, Up to 4s, speed 0
Ias breakpoints: 0, 9, 20, 37, 63, 105
Attack seconds:3.1, 3.3, 3.5, 3.8, 4.1, 4.5

Mancatcher Qlvl: 74
Req: str 132 dex 134
67 Avg Dmg, Range 4, Up to 5s, speed -20
Ias breakpoints: 0, 9, 26, 52, 102
Attack seconds: 3.5, 3.8, 4.1, 4.5, 5

Ghost Spear  Qlvl: 83
Req: str 122 dex 163
86.5 Avg, Dmg, Range 4,Up to6s, speed 0
Ias breakpoints: 0, 9, 20, 37, 63, 105
Attack seconds:3.1, 3.3, 3.5, 3.8, 4.1, 4.5

War Pike Qlvl: 85
Req: str 165 dex 106
105.5 Avg Dmg, Range 4,Up to 6s, speed 20
Ias breakpoints: 0, 4, 9, 16, 24, 37, 54, 80, 125
Attack seconds: 2.5, 2.6, 2.7, 2.9, 3.1, 3.3, 3.5, 3.8, 4.1


The runewords


The Cheap

Polearm Crescent moon (3s) Shael + Um + Tir
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill

Level 18 Summon Spirit Wolf (30 Charges)

Polearm Insight (4s) Ral + Tir + Tal + Sol 
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Polearm Obedience (5s) Hel + Ko + Thul + Eth + Fal
30% Chance To Cast Level 21 Enchant When You Kill An Enemy
40% Faster Hit Recovery
+370% Enhanced Damage
-25% Target Defense
Adds 3-14 Cold Damage 3 Second Duration (Normal)
-25% To Enemy Fire Resistance
40% Chance of Crushing Blow
+200-300 Defense (varies)
+10 To Strength
+10 To Dexterity
All Resistances +20-30 (varies)
Requirements -20%

The rich

Polearm Doom (5S) Hel + Ohm + Um + Lo + Cham
5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+330-370% Enhanced Damage (varies)
-(40-60)% To Enemy Cold Resistance (varies)
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target +3
Requirements -20%

Polearm Destruction (5S) Vex + Lo + Ber + Jah + Ko
23% Chance To Cast Level 12 Volcano On Striking
5% Chance To Cast Level 23 Molten Boulder On Striking
100% Chance To Cast level 45 Meteor When You Die
15% Chance To Cast Level 22 Nova On Attack
+350% Enhanced Damage
Ignore Target's Defense
Adds 100-180 Magic Damage
7% Mana Stolen Per Hit
20% Chance Of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 To Dexterity

Polearm Infinity (4S) Ber + Mal + Ber + Ist
50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage (varies)
-(45-55)% To Enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)

Polearm Pride (4s) Cham + Sur + Io + Lo (Support weapon for melee chars or Bowa)
25% Chance To Cast Level 17 Fire Wall When Struck
Level 16-20 Concentration Aura When Equipped (varies)
260-300% Bonus To Attack Rating (varies)
+1-99% Damage To Demons (Based on Character Level)
Adds 50-280 Lightning Damage
20% Deadly Strike
Hit Blinds Target
Freezes Target +3
+10 To Vitality
Replenish Life +8
1.875-185.625% Extra Gold From Monsters (Based on Character Level)

Melee weapon Eternity 5s Amn + Ber + Ist + Sol + Sur
Indestructible
+260-310% Enhanced Damage (varies)
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Regenerate Mana 16%
Replenish Life +16
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)

Weapon Breath of the Dying 6s Vex + Hel + El + Eld + Zod + Eth
50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
+200% Damage To Undead
-25% Target Defense
+50 To Attack Rating
+50 To Attack Rating Against Undead
7% Mana Stolen Per Hit
12-15% Life Stolen Per Hit (varies)
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%

Weapon Hand of Justice 4s Sur + Cham + Amn + Lo
100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage (varies)
Ignore Target's Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resistance
20% Deadly Strike
Hit Blinds Target
Freezes Target +3

Weapon Fortitude 4s El + Sol + Dol + Lo
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
+X To Life (Based on Character Level)*
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius

Weapon Phoenix 4s Vex + Vex + Lo + Jah
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400% Enhanced Damage (varies)
Ignores Target's Defense
14% Mana Stolen Per Hit
-28% To Enemy Fire Resistance
20% Deadly Strike
+350-400 Defense Vs. Missile (varies)
+15-21 Fire Absorb (varies)



The Merc Gear

Headpiece
Andariel visage (IAS and Life Leech) / Tal rasha helm (Life leech and @Resistances)/ Vampire Gaze (Life leech and Damage Reduction) All this itens can be socketed for rune/jewel

Armor:
Fortitude runeword on ebuged armor (Damage and Res)
Treachery on ebuged armor (IAS, @res/dmg red)

Weapon: Eth Reapers Toll, Eth Bonehew, runewords above.

Obviously you can use alternative gears but i don't gonna cover it here.

Hope you guys enjoy the post :) See you arround.

quinta-feira, 7 de fevereiro de 2019

The Keymakers


The keymakers are the characters i use to farm keys in diablo2, necessary to collect the preciousss torches :)  The sorceress build i use for farm the Countess/Summoner and the assassin/barbarian to farm Nihlathak.

Learn about maps navigation in the forgotten tower (countess) with BTneandertal 
Learn about maps navigation in Halls of Pain/ Vaught (Nihlathak) with Djwatters22
Some tips for the Countess by Dbrunski125
All of them are great diablo2 twitch streamers/youtubers be shure to subscribe and like the videos ;)

Bosses resistances
Countess physical 20, Magic 20, Fire 108, Cold 130, Light 33, Poison 20
Summoner physical 30, Magic 30, Fire 30, Cold 75, Light 30, Poison 30
Nihlathak physical 0, Magic 25, Fire 33, Cold 70, Light 33, Poison 70 


The 200 FCR lightning sorceress

The build: hardpoints static field, telekinesis, teleport, warmth, frozen armor. Max points,  Lightning, Chain Lightning, Lightning mastery, Nova and Charged bolt.

The gear: (The goal is 194 ++ fcr total) I've 209. 
Eschuta temper (40), vipermagi (35), spirit shield (35), fcr rare/magic rings (10 each), magefist (20) (i prefer this one and not trangoul because of the mana regen), griffons (25), crafted caster amulet (19 didnt roll perfect one), arachnid mesh belt (20), boots wartrav/aldurs/rare boots. Switch: Spirit shield + Call to Arms runeword

Alternative gear: (Try got a minimum of 117% fcr)
Spectral Shard Blade (50) Suicide Branch Burnt Wand (50)Wizardspike Bone Knife (50) Heart of the Oak (40)
Rare Circlets (20), Trangoul gloves (20), crafted caster belt (10), Stealth armor (25)

The merc gear: the only mandatory item here is Insight runeword for the mana regen.

The inventory. Torch, Ani, Lightning Gcs,  Life scs, Res scs.


The Trapsin

The build: hardpoints Burst of Speed, Fade, Cloack of shadows, Mindblast, Wake of fire and Wake of inferno . Max points,  Death sentry, Fireblast, Lightning sentry, Charged bolt sentry, Shock web.

The gear: (Goals 102FCR, 48/86 FHR, Max Res)
Enigma armor, Shako, Spirit shield, Heart of the Oak runeword, Magefist/Trang oul gloves, Arachs, SOJ/BK rings, rare boots (res focus), Crafted amulet/Maras. Switch: Spirit shield + Call to Arms runeword.

Alternative gear: +traps or assa skills/20Fcr circlets, wizzardspike,bloodfist, crafted caster belt/goldwrapnosferatus coil, fcr/res rings, aldurs/nat boots, traps amulet. Switch: Spirit shield + lower res wand.

The merc gear: Sol Vamp Gaze, Sol Eth Gladiators Bane, Infinity or Insight

The inventory. Torch, Ani, Traps GCs, Life scs, Res scs.

Gameplay tips: (the speed you put the traps on ground is based on IAS not FCR)
CTA/Burst of speed buff, teleport till Nihlathak use Cloack of Shadows to blind archers/vipers, put 3 lightning sentry and 2 death sentry (near to you because your merc+traps probably will kill some of Nita minions), keep attacking Nita with Fireblast, after monsters start die put more death sentrys.


The Retributioner (Con Barb)

The build: Hardpoints: Leap, Berseker, Howl, Battle command, Iron skin, Natural resistance, Increased Stamina, Increased Speed.
Max points into Concentrate, Battle Orders, Bash, Mastery (swords or axes), other points into Shout

The Gear: Andariel Visage, Stormshield, Fortitude, Highlords, Upped Gores, Ravenfrost ring, Nature Piece Ring, String of Ears belt, Death Cleaver (i don't have Grief on a zerker axe and 60dealy is nice), switch Lacerator axe (For proc amplify damage on Nita), Lava gout gloves

Alternative gear: Vamp Gaze/ Arreats F, Gerke Sanctuary shield, Cats Eye amulet, Verdungos belt, Grief on a phase blade/ upped head striker/ Azurewrath/ Lightsaber, switch Lawbringer runeword (to proc decrepify). Steelrend/ Draculs gloves.

The merc gear: Sol Vamp Gaze, Sol Eth Gladiators Bane, 2shaels (or 15ias/ed jews) 1 amn Tomb Reaver.

Inventory: Torch, Ani, Combat Skillers, Gheeds fortune, some mf scs, max dmg ar scs.


Gameplay tips: First i want to talk a little about gear choice, one of the biggest problems in farm Nihlathak are the Vipers, they give a tons of damage (poison/phisical), andys visage give me 10 to Max poison res thats the main reason of my choice (also IAS and life leech), strings of ears/stormshield give me damage reduction i need (50% DR) (helps againt corpse explosion damage and the vipers), Natures ring is for the Damage reduced by X (you can put sol runes into helm and shield but i don't have more socket quest). All i talk before is the defensive aspect, now go for the offensive, Deadly strike (boots, weapon and amulet), i choose Axes because sometimes Nihlathak comes with Stoneskin so i use Lacerator to proc amplify damage to destroy him quicker, you can go with swords and use lawbringer but decrep is not that effective as AD.
Try get the high defense you can (they will have like 10% chances to hit you), if you find Vipers stop runnin and start leapin! If you found to many vipers/archers/sucubus howl them before going to Nita.

Hope you guys enjoy the post GLHF!