Mostrando postagens com marcador Ancients Tunnels. Mostrar todas as postagens
Mostrando postagens com marcador Ancients Tunnels. Mostrar todas as postagens

sexta-feira, 14 de agosto de 2020

STARTING THINGS ON DIABLO2

How much magic find i should use?  Should i kill every monster or focusing on uniques/champions? Where to farm? 

Those are the most common questions for new players on this post i will try awser it. A shoutout to the streamer @cerdace1 for motivating me to make this post.

Magic find

On diablo 2 we have a lot of magic find breakpoints, i will put only the mostly important ones in my opinion.

OBS: You need priorize killspeed over mf

167 magic find is 100% more chances toward uniques.

250 magic find is 125% more chances toward uniques.

375 magic find is 150% more chances toward uniques.

584 magic find is 175% more chances toward uniques.

1000 magic find is 200% more chances toward uniques.

All the magic find breakpoints can be found here on reddit


White monsters can drop up to 1 magic item. (chances do alma negra 167mf,p1, 1/2.163.428)

Champions can drop up to 1 magic item. (chances do alma negra 167mf,p1, 1/127.905)

Unique monsters will always drop you 1 magic item. (chances do alma negra 167mf,p1, 1/50.373)

Superunique monsters will always drop you 2 magic itens. (chances do alma negra 167mf,p1, 1/127.361)

Bosses will drop up to 6 magic itens.(chances do alma negra 167mf,p1, 1/1.407)

OBS: Minions are considered white monsters but with higher treasure class.

You can check the odds for dropping something here on silospen.

Here you can check the treasure class of an item. The qlvl of an item determines what area level you need to drop it. Example: Mangs Song Lesson is a qlvl 86. So you can drop it on area levels 83 +.

OBS: Champions are +2 and uniques +3 on the original area level. Example: Cow level is 81. Champions are 83 and uniques 84.

No drop odds

All kind of monsters on this game have a Nodrop chances. On single players you can change the number of players typing the command /players. So the higher players counts the minus nodrop chances.

On players1 is 62.5%

On players3 is 38.8%

Players5 is 24.1%

Players7 is 14.3%

OBS Espcial monsters like ghosts and bosses have different nodrop odds. Ghosts have more nodrop odds and bosses lower ones.


Where to farm? 

Most commons areas to magic find are the area level 85.

Mausoleum, Pits, Ancients tunnels, River of Flame, Chaos, Worldstone 1,2,3 and the Throne of destruction.

Uncommon areas to farm (sometimes is good making a magic find routes)

Crypt AL 83 (when doing mausoleum), Maggot Lair AL 84 (last level is AL85), Durance of hate 1,2,3 AL 83(good place but hard because of the dolls), City of Damned AL84 and Plains of despair AL83(be carefull with the souls), Frozen river AL83 (this is where you rescue Anya, good place but very hard place because of the sucubus and souls), Glacial trail AL83 and Driftern Cavern AL84. Nihlathak's Temple AL83, Halls of Anguish AL83, Halls of Pain AL83 and Halls of Vaught AL83. 


Runes

Good places to farm runes killing monsters and not cited above. (high density/ghosts/cows)
Thanks to fLp!!
The numbers of monster you need kill to get  a rune.

p1, 242ghosts, 496cows, whites 743
p3, 140ghosts, 304cows, whites 455
p5, 107ghosts, 245cows, whites 367
p7, 91ghosts, 217cows, whites 325


Devilkin Camps (Ideal put them on a farm route) The tower cellar (Ghosts + Countess) 

OBS: Kill countess on p1 if looking for runes and p7 if looking for keys.

  
  

 The Cow level and Arcane Sanctuary. Another good places are Travincal and LK superchests

The ghost types (always kill them for high runes)



quarta-feira, 16 de janeiro de 2019

The Ancients Tunnels and The Blizzard Sorceress



The AT are located in the Lost city, this place is one of the most liked places by the players in Diablo 2.
The main reason for that is there are no Cold imunes mobs(very rare bosses can spawn with cold imune), is a area level 85 (which means u can drop every item in the game) and the density is good (up to 6 bosses/champions monsters).

In this area you have a few type of monsters and most of them are pretty slow and easy (only invaders have fast movement)

Plague Bearer (Zombie), Magic Imune
Embalmed (Mummy),  Poison Imune
Horror Mage (Skelly Mage),  Lightning imune
Invader (Sand Raider), Fire imune

The resistences of the monsters.

Plague Bearer. Physical 50, Fire 0, Cold 0, Lightning 0, Poison 75, Magic 100
Embalmed.      Physical 50, Fire 0, Cold 33, Lightning 33, Poison 105, Magic 0
Horror mage.   Physical 33, Fire 0, Cold 0, Lightning 115, Poison 75, Magic 0
Invaders.         Physical 25, Fire 110, Cold 0, Lightning 50, Poison 33, Magic 0


The Blizzard Sorceress

The best char to run AT is the Blizzard Sorceress. (Mine is level 94, 666 magic find and 105 fast cast rate and my res are fire 65, cold 69, light 75, psn 37)

The build: Max points in blizzard, glacial spike, ice blast, ice bolt, 1 hardpoint in forzen armor, static field, telekinesis and teleport, the rest of the points i've splitted in cold mastery (25 with gear) and warmth (21 with gear). I do that because i have infinity on merc, and the mobs are capped at -100res and the mana regen is nice.

The gear: Isted occy, toped shako, 3 tal pieces (toped armor, amy and belt), war travs boots, 2 nagels rings, magefist gloves (i prefer that one over trangs gloves because of the 25% mana regen), spirit
 monarch, on switch Call to arms runeword and spirit monarch).
Inventory, Sorc torch, ani, gheeds, cube and the rest full of mf charms. I use tp and id scrolls on belt. (I don't use cold grand charms to boost mf)

The merc gear: Infinity (on the best base you can, mine is on a eth Colossus Voulge), Andy visage (With ias + res jew) and Fortitude runeword on a ebugged eth armor.

The cheapiest option gear: mf gloves, spirit sword, goldwrap belt or crafted caster belt, mf or fcr rings, mf or crafted caster amy, mf boots, toped helm, toped armor or stealth armor/wealth armor, spirits shield or rhyme/splendor shield.
Important note: You will need 63 Fast cast rate total.

For caster belt: Cube ith rune, perfect amethyst and magic jew, magic light/sarskin/vampirefang belt
For caster amy: Cube ral rune, perfect amethyst and magic jew, magic amulet

Merc gear: Smoke armor, obedience or insight weapon and Tal helm/Crown of Thieves

If you gonna play this option be shure to be at max /players3

Gameplay tips:
Blizzard everything, static field to bring mobs life down (only dont work in horror mages) and glacial spike them to finish the kills.

Be carefull with invaders with fanaticism or might aurea, also with horror mages with conviction aurea.
Is important to have high lightning res on this area because of the horror mages.
Is a lot of discution on the comunity about the players counts, for AT i play on players 8, for xp, runes and itens, and blizzard destroys everything pretty easily. Also i only kill champions/bosses areas (becasue i don't need so badly runes).
Try pop every jar with telekinesis in AT crazy things can happen

Hope you guys enjoyed the post, please comment and share! Good luck and have fun!!!